Unfortunately even when you find a good setting, when you get a real project going with lots of plugins, that buffer size probably won't be enough and you'll have to do the same thing again. You will need to increase the buffer size until you stop getting buffer underruns. If your audio is very glitchy, that should be going crazy, increasing in #. You should see "Buffer Underruns" and a number. but I don't know how that works in a virtual environment. Usually you want to use ASIO as it will provide the best performance (lowest latency). In FL Studio you can go into the audio preferences. Which is completely unfortunate because I hate having to reinstall plugins everytime I format. and I don't think it gets routed efficiently enough to make DAWs suitable to use. If the buffer size is too low you will get pops, clicks, and hiccups like crazy. but everything will end up being on a huge delay. if you can't get low latency, you will have massive delays and will need to increase the buffer size in order to get any sort of audio clarity. DAWs pretty much rely on low latency to the soundcard in order to run smoothly. I don't think it's a performance problem.
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